Ranger

Corvea Ranger Temp Work

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I love it. Thank you very much. I will collect pieces tonight.

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Ok... Second Draft...

So, this incorporates the Cursed gloves as well, providing the 280 heal on all armor except legs.

Resists aren't completely capped, but can be with one small change, depending on which you value more.

The below set uses Snatcher, which provides the RP/BP bonus, as well as a couple extra dex cap.  If you swap that to an Otherworldly Soul Bracer, resists are all capped, but you lose 2 Dex down to 106, lose 2 Con down to 125 and of course lose the RP/BP bonus.

Creation Points:
+3 Quick - I fell just short of the 54 needed for 250 without help.
+14 Dex (With Snatchers)/+16 Dex (With OW Soul) - Hits 402
+9 Con (Snatchers)/+4 Con (OW Soul)  2806/2749 Hits w/ Template

While I tried to keep some melee capability in there, obviously as a Sniper Spec, you're going to be limited in what you can do in melee anyways, so I didn't spend a ton of effort there.  Mostly wanted to get your Dex/Qui Caps with a good chunk of HP complimented by 5 280 heal procs.

In melee you'll have 102 Str/96 Dex, 8% Melee Dmg, 10% Style and Speed, but only 4 Pierce and 3 CD.

As far as /uses go:
10% Heal over time from MoV
5% Heal over time from Astral Cloak
Instant 230 Heal or 50% 500 point ablative from Skull
Group Aura of Kings from Dream Conq
2x Self Aura of Kings from OW Rings

Anywho... see below for full temp.  Let me know what you think.

------

<-- Stats -->

    Strength: 96 / 91 (5)
    Constitution: 131 / 127 (4)
    Dexterity: 108 / 111
    Quickness: 51 / 75
    Acuity: 6 / 81
    Hits: 540 / 585
    Armor Factor (AF): 53 / 50 (3)


<-- Resists -->

    Crush: 26% / 26%
    Slash: 25% / 26%
    Thrust: 25% / 26%
    Body: 42% / 26% (16)
    Spirit: 27% / 26% (1)
    Energy: 33% / 26% (7)
    Heat: 24% / 26%
    Cold: 26% / 28%
    Matter: 23% / 26%
    Essence: 0% / 26%


<-- Skills -->

    All Archery Skills: 12 / 11 (1)
    All Dual Wielding: 0 / 11
    All Melee Skills: 0 / 11
    Blades: 0 / 11
    Celtic Dual: 0 / 11
    Piercing: 0 / 11
    Recurve Bow: 12 / 11 (1)
    Stealth: 11 / 11

 <-- Other Bonuses -->

    Melee Damage: 0% / 10%
    Style Damage: 2% / 10%
    Melee Speed: 6% / 10%
    Archery Speed: 10% / 10%
    Archery Damage: 12% / 10% (2%)
    Archery Range: 10% / 10%
    Spell Duration: 15% / 25%
    Spell Pierce: 10% / 10%
    Mythical DPS: 6% / 10%
    Mythical CC Reduction: 5% / 25%
    Mythical Realm Points: 0% / 10%
    Mythical Health Regen: 10% / 50%
    Mythical Endurance Regen: 0% / 10%
    Buff Bonus: 0% / 25%
    Conversion: 2% / 10%
    XP Bonus: 0 / 10
    Gold Bonus: 0 / 10
    Realm Point Bonus: 6 / 10
    Bounty Point Bonus: 7 / 10

 <-- Items -->

    Head: Otherworldly Adept Orbital (https://www.daocutils.com/items/17048)
    Chest: Gargoyle Hide Tunic (https://www.daocutils.com/items/29796)
    Arms: Gargoyle Hide Armguards (https://www.daocutils.com/items/29798)
    Hands: Cursed Blood Gauntlets (https://www.daocutils.com/items/30400)
    Legs: Dragonsworn Orheadnted Cailocht Legs (Crafted)
            (Strength: 15 pts)
            Watery Shielding Jewel (rough) (Slash: 3%)
            Airy Battle Jewel (rough) (Stealth: 3)
            Fiery Shielding Jewel (polished) (Crush: 9%)
            Airy Essence Jewel (perfect) (Quickness: 29 pts)
    Feet: Gargoyle Hide Boots (https://www.daocutils.com/items/29797)
    Necklace: Merchant's Ghostly Medal of Valor (https://www.daocutils.com/items/26693)
    Cloak: Astral Cloak of the Outrider (https://www.daocutils.com/items/17064)
    Jewel: Skull of the Soul Keeper (https://www.daocutils.com/items/16080)
    Belt: Demon Matriarch Belt (https://www.daocutils.com/items/15149)
    Left Bracer: Snatcher (https://www.daocutils.com/items/55041)
    Right Bracer: Band of the Dream Conqueror (https://www.daocutils.com/items/26279)
    Left Ring: Otherworldly Furtive Ring (https://www.daocutils.com/items/15292)
    Right Ring: Otherworldly Tracker Ring (https://www.daocutils.com/items/15290)
    Mythirian: Freezing Boundless Mythirian (https://www.daocutils.com/items/23576)


<-- Weapons -->

    Right Hand: Venomous Ranger Steel (https://www.daocutils.com/items/65125)
    Left Hand: Astral Mephitic Fang (https://www.daocutils.com/items/37464)
    Ranged: Malignant Ranger Recurve Bow (https://www.daocutils.com/items/65129)

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hehe . I always lose pieces to my puzzles =)

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The pieces do have nice heal procs.  280 Delve heal on all 3 pieces, Chest has a HoT Proc, Arms/Legs standard ablative as the secondary.

Most heal procs out there are 120 Delve.

Honestly, it's no real trouble.  Its just a puzzle to be put together.  I enjoy doing so.

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I am sorry for the trouble. I heard the heal from the cursed set is what makes it appealing.  I don't know much about temps at all. I do thank you for working so hard on it for me.

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Ok I'll work those melee weapons in to see what it comes up with.  With Luri, you're going to have quite a few creation points to slide over to something like Con or Str since you only need +7 Dex to hit 402 w/ the above temp and Supp Pot/Capped Buffs, and 54 Qui in template to hit 250qui, so there's some room to work with.  Also means we can come down on the total Dex in temp some to try and get more elsewhere by simply bumping the creation points to cover.

I'd like to work in more Con just on principle, and the easiest option to do so is the Cursed Gloves, however, the biggest struggle I'm having there is finding the other 3 or 4 stealth elsewhere to keep it at +11 with only 1 Crafted piece.

That Cursed Chest is miserable with it's +30 and +10 Strength (seriously, what?) eating up so much of the utility.  Not really a giant fan of most of the curse sets since the 3pc bonuses on most are pretty bad.  I think rangers is like.. pbaoe nearsight when you hit your speed buff?  Puts a lot of restrictions on the template for that effect.  Gives me a challenge, though, so that's always fun!

Otherwise, any thoughts/concerns/needs on the stats above?

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Tried to register corvea but its going spastic. I am Anarich , Lavidimis and corvea

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Corvea is luri.  She has methetic fang and cl15 weapon also cl15 bow.

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First rough draft of the stats/skills etc that I put together last night.  Still tweaking some things. 

Forgot to ask you what race your Ranger is, as that plays a notable part in target stat caps.

First Draft:

Req - CL15 Bow, Curse 3pc Set

---

<-- Stats -->

    Strength: 80 / 81
    Constitution: 85 / 94
    Dexterity: 133 / 115 (18)
    Quickness: 63 / 80
    Acuity: 0 / 75
    Hits: 420 / 450
    Armor Factor (AF): 52 / 50 (2)


<-- Resists -->

    Crush: 25% / 26%
    Slash: 25% / 26%
    Thrust: 26% / 26%
    Body: 28% / 28%
    Spirit: 32% / 28% (4)
    Energy: 26% / 28%
    Heat: 24% / 26%
    Cold: 36% / 28% (8)
    Matter: 26% / 26%
    Essence: 0% / 26%


<-- Skills -->

    All Archery Skills: 12 / 11 (1)
    All Dual Wielding: 0 / 11
    All Melee Skills: 4 / 11
    Blades: 4 / 11
    Celtic Dual: 0 / 11
    Piercing: 4 / 11
    Recurve Bow: 12 / 11 (1)
    Stealth: 11 / 11


<-- Other Bonuses -->

    Melee Damage: 0% / 10%
    Style Damage: 4% / 10%
    Melee Speed: 6% / 10%
    Archery Speed: 10% / 10%
    Archery Damage: 14% / 10% (4%)
    Archery Range: 14% / 10% (4%)
    Heal Bonus: 0% / 25%
    Spell Duration: 15% / 25%
    Mythical DPS: 6% / 10%
    Mythical CC Reduction: 5% / 25%
    Mythical Realm Points: 0% / 10%
    Mythical Health Regen: 10% / 50%
    Mythical Endurance Regen: 0% / 10%
    Buff Bonus: 0% / 25%
    Conversion: 2% / 10%
    XP Bonus: 0 / 10
    Gold Bonus: 0 / 10
    Realm Point Bonus: 0 / 10
    Bounty Point Bonus: 0 / 10

Also not shown, because DAoCUtils doesn't show it for Rangers for some reason, is Spell Pierce is 10%.

At 115 Dex both Luri and Elf can easy hit 402 Dex using capped buffs.  Elf requires +12 Dex at creation, Luri +7.

63 Quicks puts both Luri and Elf over the 250qui mark with no points at creation.

Depending on creation points, total HP will be 2405-2526.

Being a "Sniper" template, I didn't really give melee a lot of focus, but was able to at least pack in 80Str and some ToAs to compliment whatever melee weapons you use when someone gets on you.

Let me know your thoughts and what you want changes you'd like made.

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